

Bull Centaurs with thier effective MA 9 and Str 4 are the work oxen of this team.

This team sacrified the staying power of the regular dwarves for more speed. Similar to thier cousins they have linemen that are tough as nails. This team always does well in leagues, but don’t have the flexibility needed for the big games, so they rarely win the cup. One bad dice roll, an early turnover, a fumbled pick-up, a longbeard one square too far to the left, and the opposition can swoop in, nab the ball, and be off to the races before the stunty fellows even realize what happened. Thier major weakness is they are v e r y s l o w. Once they start getting guard on thier block tackle linemen, they become even tougher. These guys are nearly impossible to get off the pitch. Otherwise that av 7 will catch up to you. This teams strategy it to Hit, hit some more, Then hit them when they stand up, and when in doubt, hit them again. This team starts out entirely with block, which is amazing to start. It’s a bit hard to learn, but once you master it, it is great.Īgain, not much variety in the Movement Category, they are all MA 6. The AV7 will probably catch up to you if you can’t use your blodging ability to stay on your feet long enough to do damage to your opponent. But don’t let all that dodge fool you, this is primarily a bashy team. Thier blitzers are Blodgers which is irratating to everyone but dwarves. These ladies are all movement 6 and all have dodge. It’s a good team throughout the TR ranges and don’t let anyone tell you different. It is also a great team to revisit if you are bored with the one you chose, as it is a team that is decent with the style you like but refreshingly good at the parts you couldn’t do well before. After playing this team you can decide which part you like best and choose a team that is better for it. In my opinion it is the best team to learn the game with because it can run, pass, bash, or finesse the ball into the endzone. This team relies on its positionals but has enough of them to do what it needs to. They have Movement 8 players, access to a Big Buy, access to all skills besides mutations. Thier strength lies in that they have no strengths or weaknesses.
